Virtual Fit of Digital Garments on 3D Body Scans
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3D body scanners can be used to create realistic images of a person, which can then be used as avatars. By importing these avatars into a patternmaking software which has 3D virtual try on feature, it is possible to rotate 3D images to see how the garment would look on a person. Depending on the fit and style preferences, the garment pattern could be also altered by the users themselves if they have access to the software or if an interface can be created to modify patterns.

This study incorporates 3D body scanning and Optitex PDS CAD with 3D Virtual Fit application capabilities into the process of virtual try-on. Eight study participants, who were working with these technologies as a part of an independent study class, used data from our Human Solutions 3D body scanner to create and import their virtual images into Optitex CAD patternmaking system. They then designed and created patterns for garments which they viewed in a virtual image on their avatars.

In addition to providing well fitted fashion pieces with the help of 3D body scanner data and virtual try-on, this process can also empower consumers with design authorship. In future greater engagement in the process of getting clothes that we value can change our relationship to throw-away fashion, resulting in less waste. Currently, we are examining the data to understand the potentials of these digital technologies to convert consumers into designers of their own products as well as the underlying factors regarding the design authorship-sustainable consumption interaction in more detail.

Click on PLAY to see the Optitex-generated digital garment and avatar in motion. (Image: Cornell Body Scan Research Group)
A subject wearing the garment which she designed for herself. (Image: Cornell Body Scan Research Group)